A project from class VSFX 705 - Programming Concept for VSFX. All aspects except Motion Capture Data. The software I used: Maya, Python, Mel, Nuke, Adobe Premiere.
I have learned how to use motion capture data which is normally used to achieve realistic character motion to generate the 3D animation. Using Pixar's custom Mel procedures to generate the geometry during render-time. So that we can keep the size of scene file as small as possible when we create them. When the motion capture data have been got, we can place objects or using the position information to create an interested scene.