This is a project from VSFX 715 Digital Compositing class. I am responsible for All aspects. The Software I have used: Houdini, Maya, Nuke, Mari, Adobe Photoshop, Adobe Premiere.
Stream & Flowers
May 05, 2016
This is a fluid simulation and procedural modeling project from VSFX 721 Houdini class. I am responsible for All aspects . The Software I have used: Houdini, Nuke.
December 01, 2015
This is a personal project. I am responsible for FX. The Software I have used: Houdini, Nuke.
February 15, 2016
This is a project from class VSFX 715 Digital Compositing. I am responsible for Compositing. The Software I used: Nuke.
Tree Scene - RI - MEL Dynamic Secondary Geometry
March 01, 2016
A project from class VSFX 705 - Programming Concept for VSFX. All aspects. The software I used: Maya, Mel, Mari, Zbrush, Adobe Premiere. Render engine: RenderMan.
The procedural techniques presented in this technical breakdown used Pixar's custom MEL procedures (part of RenderMan Studio) to create secondary geometry at "render-time." The breakdown also explains how a custom interface can be added to Maya to enable the generation of secondary geometry to be controlled in an artist-friendly way.
Temple - Procedural Modeling and Animation
April 20, 2016
This is a procedural modeling and animation project from VSFX 721 Houdini class. I am responsible for All aspects . The Software I have used: Houdini, H-script, Nuke.
Light Dancing - Python Re-purposing Motion Capture Data
March 14, 2016
A project from class VSFX 705 - Programming Concept for VSFX. All aspects except Motion Capture Data. The software I used: Maya, Python, Mel, Nuke, Adobe Premiere.
I have learned how to use motion capture data which is normally used to achieve realistic character motion to generate the 3D animation. Using Pixar's custom Mel procedures to generate the geometry during render-time. So that we can keep the size of scene file as small as possible when we create them. When the motion capture data have been got, we can place objects or using the position information to create an interested scene.