The Courses I Have Taken So Far at
Savannah College of Art and Design
VSFX 749 VFX PORTFOLIO
2016 Fall (Sept. 17th, 2016 - Dec. 1st, 2016)
Students focus on the integration of imagery, websites, video and various elements into a visual effects portfolio. Students are expected to learn and apply effective tools for self-promotion, including a reel, website, cover letter and résumé. Proper and effective marketing techniques, interviewing techniques, job search strategies and business practices are covered to provide an understanding of operations in the effects industry.
VSFX 709 VISUAL EFFECTS THEORY AND APPLICATION
2016 Fall (Sept. 17th, 2016 - Dec. 1st, 2016)
In this course, theoretical and practical study methods are used to inform and develop students'
practices. By integrating historical studies, theory and practice, students address issues central to the visual effects industry and develop conceptual ideologies.
VSFX 779F GRADUATE FIELD INTERNSHIP
2016 Summer (June. 20th, 2016 - Aug. 30th, 2016)
Working as an FX artist internship in SCAD and NASA collaborative animation project. Responsible for snow effects and clouds effects.
VSFX 721 PROCEDURAL MODELING AND ANIMATION FOR PRODUCTION
2016 Spring (March. 28th, 2016 - June. 3rd, 2016)
Students learn about the techniques of procedural modeling and animation used in visual effects film. Students use procedural modeling techniques and camera techniques and prepare documentation required in visual effects productions. The end result is a visual effects portfolio of professional quality. (Houdini, Scripting)
ARTH 701 CONTEMPORARY ART
2016 Spring (March. 28th, 2016 - June. 3rd, 2016)
The breadth of new media in the digital and imaging arts and the recent history of artistic exploration into these media make it essential to consider the evolution of these art forms from traditional media. Underscoring the exploration is the conception that new media has forced art history into expanding the canon and the traditional criteria for examining art.
VSFX 715 DIGITAL COMPOSITING I
2016 Winter (Jan. 28th, 2016 - March. 15th, 2016)
This course introduces high-end digital multilayering. Techniques and aesthetic issues are explored to produce time-based imagery. Students acquire and integrate aesthetically driven live-action imagery into broadcast or visual effects projects utilizing a wide range of media formats. (Nuke)
VSFX 708 MODELING FOR VISUAL EFFECTS
2016 Winter (Jan. 28th, 2016 - March. 15th, 2016)
This course covers many of the essential aspects of 3-D modeling, texturing, lighting and animation for use in the visual effects industry. Professional workflows, techniques and presentation skills are emphasized and encouraged throughout the course. (Maya, Mari, Vue,)
VSFX 705 PROGRAMMING CONCEPTS FOR VISUAL EFFECTS
2016 Winter (Jan. 28th, 2016 - March. 15th, 2016)
Students gain introductory knowledge of the LINUX/UNIX environment and how it relates to text editing and file management. In addition, the foundations of programming languages are covered utilizing LINUX/UNIX shell scripting, PERL, MEL, C++ or similar programming. (Maya, MEL, Python)
VSFX 502 Programming 3D Modeling and Shader
Getting Started with RenderMan
2015 Fall (Sep. 1st, 2015 - Nov. 19th, 2015)
Taking this course is introduced to the RenderMan Scene Description Language (RIB) and the RenderMan Opening Shading Language (OSL). Pixar's RenderMan is a widely used rendering technology used for feature animated and special effects film production. The basics of Python and MEL scripting are also covered. (Maya, Open Shading Language, RIB, RenderMan Shading Language)
Pixar's RenderMan Official Attendance Certification
VSFX 503 CINEMATOGRAPHY FOR VISUAL EFFECTS
2015 Fall (Sep. 1st, 2015 - Nov. 19th, 2015)
This course explores the art and technique of photography for films with visual effects. Students learn the technical and aesthetic aspects of practical camera work. They also study camera composition and motion specific to a 3-D digital space as part of the process to visualize scenes in a movie before filming begins. Other concepts, such as shot definition, framing and timing, are addressed.